Tokyo’s director is looking to create DLC and a full sequel

Ghostwire: TokyoDirector Kenji Kimura expressed interest in creating downloadable content (DLC), and a sequel to the horror-tinged action title, but noted that it is not feasible. “nothing has been decided yet.”

Interview with IGN Japan(Translation via GamesRadar), Kimura discussed Ghostwire: Tokyo, and his interest to make a sequel.

“I think that when things calm down a bit more, and when I’ve cooled down a bit more, I’ll have ideas for DLC and sequels, and I’ll want to make them,”Kimura. “Nothing has been decided yet, so I can’t tell you anything more than that.”

GhostWire: Tokyo. Credit: Bethesda Softworks

Ghostwire: TokyoIt was released in March this year and features a vast version of Tokyo for players. It was heavy on horror and had its own melee combat system. We gave the game a 3-star rating in our review.

“If you have the will to tune out the endless open world guff, what you’ll find here is a satisfying single-player experience that nods at the spiritual while offering a deep dive into Japanese culture, both modern and historic.”

Ghostwire: TokyoWhen it was first released, it was quite an oddity. It is exclusive to the PlayStation console and an Microsoft-owned IP. Since Microsoft’s acquisition of Bethesda, more and more games have been held back for Xbox exclusivity, so if there is a sequel to Ghostwire: Tokyo someday, it’s possible that it won’t be going to PlayStation consoles.

With the release of the next version of, players will be able to see this. StarfieldXbox owners can only get the, which is a Xbox exclusive. Learn more about Starfield.

In other news,  a Dead Space developer stream is set to premiere this week, and will show off the game’s art direction.

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